Home page > Slime mould

Slime mould is a very simple character model, only 164 surface patches - constructed, animated, and rendered using Hash Inc. Animation:Master way back in 1997. If you ever migrate to a new 3D software package, as I did here, start with something really simple before frustration strikes (3D software in general is especially renown for nasty learning curves). This initial attempt at character animation with Animation:Master took a couple of days, off and on, to complete and was my first shot at using Animation:Master to generate a character focused animation.

Within the body, antenna and eyes, bones are used to control all movement. A simple lighting rig is used for illumination; one warm colour 100% intensity point source light casting shadows above and to the right of the camera; a second cool colour 50% unidirectional light behind and to the left of the slime mould (simulating bounced light from the back wall).

Frame From Clip Frame From Clip Frame From Clip Frame From Clip Frame From Clip Frame From Clip Frame From Clip Frame From Clip

The 8 stills shown above, are from the 100 frame test animation that shows the predictable events for any small slimy cartoon character found in a test animation. Slime mould makes several squirm movements into center shot, glancing about with twitching antenna. Startled, he suddenly looks up, gives one twitching pupil look into camera - and gets splattered by a large wooden mallet from above. Antenna wave about flat and limp. Bones within Slime Mould were adjusted about every 5 or 10 frames to create the squirm motion, eye and antenna movement. Then at about frame 75 a muscle level change to the slime's shape is used to create a splattered slime. Back then, the 100 frame 320x240 animation took about 40min to render on a PII 266.

Back to Gary C. Martin's home page